- The term "synthesiser" is also used to
mean
frequency synthesiser, an
electronic system found in communications. This article is about
the musical instrument.
A synthesizer (spelling var.
synthesiser) is an
electronic musical instrument
designed to produce artificially generated sound, using techniques
such as
additive,
subtractive,
FM,
physical modelling
synthesis, or
phase modulation to create
sounds.
Synthesizers create sounds through direct
manipulation of electrical currents (as in
analog synthesizers),
mathematical manipulation of discrete values using computers (as
in
software synthesizers), or by a
combination of both methods. In the final stage of the
synthesizer, electrical currents are used to cause vibrations in
the diaphragms of
loudspeakers,
headphones, etc. This synthesized
sound is contrasted with recording of natural sound, where the
mechanical energy of a sound wave is transformed into a signal
which will then be converted back to mechanical energy on playback
(though
sampling significantly blurs this
distinction).
The term "speech
synthesizer" is also used in electronic
speech processing, often in
connection with
vocoders.
Sound basics
When natural tonal instruments' sounds are
analyzed in the
frequency domain, the
spectra of tonal instruments
exhibit amplitude peaks at the
harmonics. These harmonics'
frequencies are primarily located close to the integer multiples
of the tone's
fundamental frequency.
Percussives
and rasps usually lack harmonics, and exhibit spectra that are
comprised mainly of noise shaped by the
resonant frequencies of the
structures that produce the sounds. The resonant properties of the
instruments (the spectral peaks of which are also referred to as
formants) also shape the spectra
of string, wind, voice and other natural instruments.
In most conventional synthesizers, for purposes
of resynthesis, recordings of real instruments can be thought to
be composed of several components.
These component sounds represent the acoustic
responses of different parts of the instrument, the sounds
produced by the instrument during different parts of a
performance, or the behaviour of the instrument under different
playing conditions (pitch, intensity of playing, fingering,
etc...) The distinctive timbre, intonation and attack of a real
instrument can therefore be created by mixing together these
components in such a way as resembles the natural behaviour of the
real instrument. Nomenclature varies by synthesizer methodology
and manufacturer, but the components are often referred to as
oscillators or
partials. A higher fidelity
reproduction of a natural instrument can typically be achieved
using more oscillators, but increased computational power and
human programming is required, and most synthesizers use between
one and four oscillators by default.
One of the most salient aspects of any sound is
its amplitude envelope. This envelope determines whether the sound
is percussive, like a snare drum, or persistent, like a violin
string. Most often, this shaping of the sound's amplitude profile
is realized with an "ADSR"
(Attack Decay Sustain Release) envelope model applied to control
oscillator volumes. Each of these stages is modelled by a change
in volume (typically exponential). The attack is the initial
run-up of the sound level. The decay is the run down immediately
after the attack. Sustain is the volume when the note is held. The
release is the volume profile when the note is released.
Exponential rates are commonly used because they closely model
real physical vibrations, which usually rise or
decay exponentially.
Although the oscillations in real instruments
also change frequency, most instruments other than the viol-family
and human voice can be modelled well without this refinement. This
refinement is necessary to generate a
vibrato.
Overview of popular synthesis methods
Subtractive synthesizers use a simple acoustic
model that assumes an instrument can be approximated by a simple
signal generator (producing
sawtooth waves,
square waves, etc...) followed by
a
filter which represents the
frequency-dependent losses and resonances in the instrument body .
For reasons of simplicity and economy, these filters are typically
low-order lowpass filters. The combination of simple modulation
routings (such as
pulse width modulation and
oscillator sync), along with the
physically unrealistic lowpass filters, is responsible for the
"classic synthesizer" sound commonly associated with "analog
synthesis" and often mistakenly used when referring to software
synthesizers using subtractive synthesis. Although
physical modelling synthesis,
synthesis wherein the sound is generated according to the physics
of the instrument, has superseded subtractive synthesis for
accurately reproducing natural instrument timbres, the subtractive
synthesis paradigm is still ubiquitous in synthesizers with most
modern designs still offering low-order lowpass or bandpass
filters following the oscillator stage.
One of the easiest synthesis systems is to
record a real instrument as a digitized waveform, and then play
back its recordings at different speeds to produce different
tones. This is the technique used in "sampling." Most samplers
designate a part of the sample for each component of the ADSR
envelope, and then repeat that section while changing the volume
for that segment of the envelope. This lets the sampler have a
persuasively different envelope using the same note.
See also:
Sample-based synthesis.
Synthesizer basics
There are two major kinds of synthesizers,
analog and
digital.
There are also many different kinds of synthesis
methods, each applicable to both analog and digital synthesizers.
These techniques tend to be mathematically related, especially
frequency modulation and phase modulation.
The start of the analog synthesizer era
Early synthesizers used technology derived from
electronic
analog computers and laboratory
test equipment.
In the
1950s,
RCA produced experimental devices
to synthesize both voice and music. The
Mark II Music Synthesizer (1958)
was only capable of producing music once it had been completely
programmed; that is, the system had to be completely re-set for
each new piece. A wide paper tape was punched with holes that
controlled pitch sources and filters, similar to a mechanical
player piano but with far greater control over timbre.
In 1958
Daphne Oram at the
BBC Radiophonic Workshop produced
a novel synthesizer using her "Oramics" technique, driven by
drawings on a 35mm film strip. This was used for a number of years
at the BBC.
Hugh Le Caine, John Hanert,
Raymond Scott, Percy Grainger (with Burnett Cross), and others
built a variety of automated electronic-music controllers during
the late 1940s and 1950s.
By the
1960s, synthesizers were
developed which could be played in real time but were confined to
studios because of their size. Modularity was the usual design,
with standalone signal sources and processors being connected with
patch cords or by other means, and all controlled by a common
controlling device.
Early synthesizers were often experimental
special-built devices, usually based on the concept of modularity.
Donald Buchla, Hugh Le Caine, Raymond Scott and Paul Ketoff were
among the first to build such instruments, in the late 1950s and
early 1960s. Only Buchla later produced a commercial version.
The first playable modern configurable music
synthesizer was created by
Robert Moog and displayed at the
Audio Engineering Society convention in
1964. It took hours to set up the
machine for a new sound. The Moog synthesizer was at first a
curiosity, but by 1968 it had caused a sensation.
Among the first music performed on this
synthesizer was the million-selling 1968 album
Switched-On Bach by
Wendy Carlos. Switched-On Bach
was one of the most popular classical-music recordings ever made.
During the late 1960s, hundreds of other popular recordings used
Moog synthesizer sounds. The Moog synthesizer even spawned a
subculture of record producers who made novelty "Moog" recordings,
depending on the odd new sounds made by their synthesizers (which
were not always made by Moog) to draw attention and sales.
Moog also established standards for control
interfacing, with a logarithmic 1-volt-per-octave pitch control
and a separate pulse triggering signal. This standardization
allowed synthesizers from different manufacturers to operate
together. Pitch control is usually performed either with an
organ-style keyboard or a
music sequencer, which produces a
series of control voltages over a fixed time period and allows
some automation of music production.
Other early commercial synthesizer manufacturers
included
ARP, who also started with
modular synthesizers before producing all-in-one instruments, and
British firm
Electronic Music Systems.
One major innovation by Moog was in 1970, when
they made a synthesizer with a built-in keyboard and without
modular design--the analog circuits were retained, but made
interconnectable with switches in a simplified arrangement called
"normalization". Though less flexible than modularity, it made the
instrument more portable and its use much easier. This first
prepatched synthesizer, the
Minimoog, became very popular,
with over 12,000 units sold. The
Minimoog also influenced the
design of nearly all subsequent synthesizers.
In the 1970s miniaturized solid-state components
let synthesizers become self-contained and movable. They began to
be used in live performances. Soon, electronic synthesizers had
become a standard part of the popular-music repertoire, with
Giorgio Moroder's "Son of my Father" the first #1 hit to feature a
synthesizer (Shapiro, 2000).
Electronic organs vs. synthesizers
All organs (including acoustic) are based on the
principle of additive or
Fourier synthesis: Several sine
tones are mixed to form a more complex waveform. In the original
Hammond organ, built in 1935,
these sine waves were generated using revolving tone wheels which
induced a current in an electromagnetic pick-up. For every
harmonic, there had to be a
separate
tonewheel. In more modern
electronic organs, electronic
oscillators serve to produce the
sine waves. Organs tend to use fairly simple "formant" filters to
effect changes to the oscillator tone--automation and modulation
tend to be limited to simple vibrato.
Most analog synthesizers produce their sound
using subtractive synthesis. In this method, a waveform rich in
overtones, usually a sawtooth or pulse wave, is produced by an
oscillator. The signal is then passed through filters, which
preferentially remove some overtones to obtain a sound which may
be an imitation of an acoustical instrument, or may be a unique
tonality not existing in acoustical form. An ADSR envelope
generator then controls a VCA (voltage controlled amplifier) to
give the sound a loudness contour.
Other circuits, such as
waveshapers and
ring modulators, can change the
tonality in non-harmonic ways or create
distortion effects which are
often not found in natural sound sources. In spite of the
popularity of modern digital and software-based synthesizers, the
purely analog modular synthesizer still has its proponents, with a
number of manufacturers producing modules little different from
Moog's 1964 circuit designs, as well as many newer variations.
Microprocessor controlled and polyphonic
analog synthesizers
Early analog synthesizers were always
monophonic, producing only one tone at a time. A few, such as the
Moog Sonic Six, ARP Odyssey and EML 101, were capable of producing
two different pitches at a time when two keys were pressed.
Polyphony (multiple "voices", each having its own pitch, thus
allowing the playing of
chords), was only obtainable with
electronic organ designs at first. Popular electronic keyboards
combining organ circuits with synthesizer processing included the
ARP Omni and Moog's Polymoog and Opus 3.
By 1976 the first true music synthesizers to
offer polyphony had begun to appear, most notably in the form of
the
Yamaha CS-80 and Oberheim
Four-Voice. These early instruments were very complex, heavy, and
costly. Another feature that began to appear was the recording of
knob settings in a digital memory, allowing the changing of sounds
quickly.
When microprocessors first appeared on the scene
in the early 1970s, they were costly and difficult to apply. The
first practical polyphonic synth, which was also the first to
fully apply a microprocessor as a controller, was the Sequential
Circuits Prophet-5 (1977). For the first time, musicians had a
practical polyphonic synthesizer that allowed all knob settings to
be saved in computer memory and recalled by pushing a button. The
Prophet-5 was also physically compact and lightweight, unlike its
predecessors. This basic design paradigm became a standard among
synthesizer manufacturers, slowly pushing out the more complex
(and more difficult to use) modular design.
MIDI control
Synthesizers became more usable with the
invention in 1983 of
MIDI, a standardized digital
control
interface, and later with the
creation of all-digital synthesizers and
samplers. MIDI interfaces are now
almost ubiquitous on music equipment, as well as
personal computers.
The so-called
General MIDI (GM) standard
was devised in the late 1980s to serve as a consistent way of
describing the set of synthesized tonalities available to a PC for
playback of musical scores. For the first time, a given MIDI
preset would consistently produce an oboe or guitar sound (etc.)
on any GM-conforming device. The file format .mid was also
established and became a popular standard for exchange of music
scores between computers.
FM synthesis
John Chowning
of
Stanford University is generally
considered to be the first researcher to conceive of producing
musical sounds by causing one oscillator to modulate the pitch of
another. This is called
FM, or frequency modulation,
synthesis. Chowning's early FM experiments were done with software
on a mainframe computer.
FM uses sine-wave oscillators (called operators)
which, in order for their fundamental frequency to be sufficiently
stable, are normally generated digitally. Each operator's audio
output may be fed to the input of another operator, via an ADSR or
other envelope controller. The first operator modulates the pitch
of the second operator, in ways that can produce complex
waveforms. FM synthesis is fundamentally a type of additive
synthesis and the filters used in subtractive synthesizers were
typically not used in FM synthesizers until the mid-1990s.
By cascading operators and programming their envelopes
appropriately, some subtractive synthesis effects can be
simulated, though the sound of a resonant analog filter is almost
impossible to achieve. FM is well-suited for making sounds that
subtractive synthesizers have difficulty producing, particularly
non-harmonic sounds, such as bell timbres.
Chowning's patent covering FM sound synthesis
was licensed to giant Japanese manufacturer
Yamaha, and made millions for
Stanford during the
1980s. Yamaha's first FM
synthesizers, the
GS-1 and
GS-2, were costly and heavy. They
soon followed the GS series with a pair of smaller, preset
versions - the CE20 and CE25 Combo Ensembles
[1] (http://www.soundonsound.com/sos/aug01/articles/retrofmpt1.asp)-
which were targeted primarily at the home organ market and
featured four-octave keyboards. Their third version, the
DX-7 (1983),
was about the same size and weight as the Prophet-5, was
reasonably priced, and depended on custom digital integrated
circuits to produce FM tonalities. The DX-7 was a smash hit and
may be heard on thousands of pop recordings from the 1980s. Yamaha
later licensed its FM technology to other manufacturers. By the
time the Stanford patent ran out, almost every personal computer
in the world contained an audio input-output system with a
built-in 4-operator FM digital synthesizer -- a fact most PC users
are not aware of.
Samplers and sampling
One kind of synthesizer starts with a binary
digital recording of an existing sound, which is then replayed at
a range of pitches. This is called a
sampler.
Sampling can also be used in combination with
other synthesizer effects. Some popular software synthesizers take
a sampled sound and process it with software-based filters,
reverbs, ring modulators and the like.
Sampling started out as the purview of academic
researchers with access to mainframe computers. The appearance of
the
Fairlight CMI in
1979, the first well-known
digital instrument capable of sampling, started a revolution. The
Fairlight was used on scores of popular recordings by artists such
as
Kate Bush,
Peter Gabriel and
Art of Noise. The costly, complex
and rare Fairlight (and an equally costly competitor, the
New England Digital
Synclavier) caused California
company
E-Mu to introduce their
Emulator I in 1981, a lower-cost
sampling keyboard which could save sound recordings to floppy
disk.
The physical modelling synthesizer
Physical modelling
synthesis is the synthesis of sound by using a set of equations
and algorithms to simulate a physical source of sound. When an
initial set of parameters is run through the physical simulation,
the simulated sound is generated.
Although physical modelling was not a new
concept in acoustics and synthesis, it wasn't until the
development of the
Karplus-Strong algorithm, the
subsequent refinement and generalization of the algorithm into
digital waveguide synthesis by
Julius O. Smith III and others, and the increase in DSP power in
the late 1980s that commercial implementations became feasible.
Following the success of Yamaha's licensing of
Stanford's FM synthesis patent, Yamaha signed a contract with
Stanford University in
1989 to jointly develop digital
waveguide synthesis. As such, most patents related to the
technology are owned by Stanford or Yamaha. A physical modeling
synthesizer was first realized commercially with Yamaha's VL-1,
which was released in 1994.
The modern digital synthesizer
Most modern synthesizers are now completely
digital, including those which
model analog synthesis using digital techniques. Digital
synthesizers use
digital signal processing (DSP)
techniques to make musical sounds. Some digital synthesizers now
exist in the form of 'softsynth'
software that synthesizes sound using conventional PC hardware.
Others use specialized DSP hardware.
Digital synthesizers generate a digital sample,
corresponding to a sound pressure, at a given sampling frequency
(typically 44100 samples per second). In the most basic case, each
digital oscillator is modelled by a counter. For each sample, the
counter of each oscillator is advanced by an amount that varies
depending on the frequency of the oscillator. For harmonic
oscillators, the counter indexes a table containing the
oscillator's waveform. For random-noise oscillators, the most
significant bits index a table of random numbers. The values
indexed by each oscillator's counter are mixed, processed, and
then sent to a digital-to-analog converter, followed by an analog
amplifier.
To eliminate the difficult multiplication step
in the envelope generation and mixing, some synthesizers perform
all of the above operations in a logarithmic coding, and add the
current ADSR and mix levels to the logarithmic value of the
oscillator, to effectively multiply it. To add the values in the
last step of mixing, they are converted to linear values.
Software-only synthesis
The earliest digital synthesis was performed by
software synthesizers on
mainframe computers using methods exactly like those described in
digital synthesis, above. Music was coded using punch cards to
describe the type of instrument, note and duration. The formants
of each timbre were generated as a series of sine waves, converted
to fixed-point binary suitable for digital-to-analog converters,
and mixed by adding and averaging. The data was written slowly to
computer tape and then played back in real time to generate the
music.
Today, a variety of software is available to run
on modern high-speed personal computers. DSP algorithms are
commonplace, and permit the creation of fairly accurate
simulations of physical acoustic sources or electronic sound
generators (oscillators, filters, VCAs, etc). Some commercial
programs offer quite lavish and complex models of classic analog
synthesizers--everything from the Yamaha DX-7 to the original Moog
modular. Other programs allow the user complete control of all
aspects of digital music synthesis, at the cost of greater
complexity and difficulty of use.
Commercial synthesizer manufacturers
Notable synthesizer manufacturers past and
present include:
For a more complete list see
Category:Synthesizer manufacturers
Classic synthesizer designs
This is intended to be a list of classic
instruments which marked a turning point in musical sound or
style, potentially worth an article of their own. They are listed
with the names of performers or styles associated with them. For
more synthesizer models see
Category:Synthesizers.
-
Moog modular synthesizer systems
(Wendy Carlos, Tomita, Tonto's Expanding Headband, Emerson, Lake
and Palmer, The Beatles)
-
ARP 2600
(The Who, Stevie Wonder, Weather Report, Edgar Winter)
-
ARP Odyssey
(Styx,
Herbie Hancock)
-
Minimoog
(Yes,
Emerson Lake and Palmer,
Stereolab)
-
EMS VCS3
(Roxy
Music,
Hawkwind,
Pink Floyd,
BBC Radiophonic Workshop)
-
Fairlight CMI
(Jan
Hammer,
Peter Gabriel,
Pet Shop Boys)
-
Synclavier
(Michael
Jackson,
Stevie Wonder,
Laurie Anderson)
-
Sequential Circuits Prophet 5
(Berlin,
Phil Collins, The Cars,
Steve Winwood)
-
E-mu Emulator
(The
Residents,Depeche
Mode,
Deep Purple, Genesis)
-
Roland Jupiter-8
Roland Jupiter-6 (Synth
Pop,
New Romantic)
-
Roland TB-303
(Techno,
Acid House)
-
Synthesizers.com Modular
- WaveFrame AudioFrame (Peter
Gabriel,
Stevie Wonder)
-
Yamaha DX7
(Steve
Reich,
The Cure,
Brian Eno)
-
Yamaha VL-1
-
Yamaha SHS-10
One of the first "Keytars"
from the 1980s
-
Korg M1
-
Roland JP8000
The synthesizer that defined modern
trance music; the warm
sawtooth pad sound heavily used
in modern trance music originates from the JP8000. (rackmount is
the JP8080)
-
Clavia Nord Lead
(The
Prodigy,
Jean Michel Jarre)
-
Oberheim
(Styx,
Rush,
Supertramp,
Van Halen)
-
Lyricon
First mass-produced wind synthesizer. (Michael
Brecker,
Tom Scott,
Chuck Greenberg)
See also